![]() ![]() Some may complain about this, but I think it is not going to cause any drastic imbalance. There are scrolls for sale that assist in the enchanting process, but all they do is prevent an item from being destroyed in the enchant fails. Consumable items exist, but are things such as slightly better potions or experience boosters. Weapons and armor that can be bought are purely for appearance purposes only. Every item in the item mall is balanced and does not really cause an unbalance. Too often companies are putting game breaking items into the item mall, or ways to get the best items in the game far easier than running out and earning them. As a free-to-play game, Dragonica Online really breaks the mold. Some classes have an advantage in this over others, but in a group any class should be capable of chaining together hundred hit combos or more. The longer the combo is, the higher the experience mod. This applies to regular hits and abilities, and serves to grant bonuses in the form of experience modifiers. Combos are easily done by chaining together hits without taking a break. Seems simple enough, but they add in one little twist: combos. ![]() You move along and use your attacks and abilities to defeat swarms of enemies. See the link labeled: "Combat" to learn more about this.Those who are familiar with 80s beat’em ups will be right at home. Guild combat is allowed through the system called "Emporia War". Player combat is allowed through Guild vs. Environment is allowed through Field Maps and Mission Maps. Does not reward items at the end of the Mission Map.ĭragonica Online sports various types of combat. Only avaliable when doing a certain quest. The difficulty of the mode is usually around medium-hard. ![]()
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